Flickering Shadows

You Quit, Cold Capon?

Time lapse estimate: 2 days (notes are very poor this time)

It looks like we made it out of there alive because there is some stuff in my notes about searching for Jonos and Bobrick. We look in a pub called the Dog’s Bollocks and eventually Edmund decides to impersonate a census officer. Nothing seems to come of it though, it was possibly a bad idea.

This was the session where we lost Xal, temporarily lost Bobrick and Jonos, and where we met Eugene Rickname, the thief character. There was a lot of combat in this session and a reasonable amount of treasure, I seem to remember.

So we head down into the dungeon and there’s some random notes about “clothes, closet, racks of old clothing.”

  1. We rest in the Temple of Liamath.
  2. Proceed to Locked door.
  3. Eugene checks for traps.
  4. Eugene opens door.
  5. We find a 4-way junction.
  6. Eugene pops the door open.
  7. In a library-type room we find a false bookshelf.
  8. Eugene says, “give it a wiggle.”
  9. Grigori warps the bookshelf, Jed pulls the wood away.
  10. We find a lockbox
  11. We use a grappling hook to open it, there’s some kind of poison dart traps (presumably we disarmed these).
  12. Three scrolls. We take poison darts.
  13. First one crumbles, second and third definitely has spells. Third is much slimmer. Too hard to comprehend.
  14. We find a staircase then move back.
  15. Dank room, fetid, mood, it’s
  16. Do we find an ooze? a slime.
  17. Eugene throws a flask of oil.
  18. We make a crème brûlée out of it
  19. But it doesn’t die, Grigori lights it on fire again and we leave the room.
  20. Old quarters…. stone basin
  21. Javelins fly at us, we run into Kuo To a
  22. Combat ensues
  23. Jonos heavily wounded
  24. Jonos slays one, Edmund gets hit with a javelin from AMBUSH
  25. blinded Kuo Toa
  26. Jed slays one, Grigori sling buleets one
  27. Jed slays another hone
  28. Grigori slays the last one
  29. Caviar-Toa
  30. One scroll contains 6 spells, the other contains 2
  31. see previous page
  32. find a flask
  33. Weird contraption; elevator system
  34. Eugene opens lock
  35. Racks, armour mannequins, find a spade
  36. At 34 find the elevator, pass engineering check | elevator descends…..
  37. Elevator grinding back upwards
  38. Killed Kuo To a who came up elevator
  39. We take elevator (At this point there are some drawings of a bird and some cave drawings, one indicating “FLOODED.”)
  40. Shield wall goes back up elevator, rest of group goes back up
  41. Remains of camp
  42. Encounter tentacle monster
  43. Jed severs a tentacle
  44. Jed severs other tentacle
  45. Much combat
  46. Grigori slays it
  47. We return to the library
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Xapon Subspace

Time lapse estimate: 1 day

In this episode we found an altar to Liamath that had been defaced and also had quite an epic battle with a Kuo Toa chieftain and his men, who were fighting some Troglodytes.

  1. We camp out in the cave. Bobric, Xal, Jed keep watch.
  2. Xal hears sounds from behind the wall, from within the cave.
  3. Edmund is able to memorize a spell after being awoken.
  4. Jed taps on the wall. Does it resonate more in certain areas?
  5. We’ll wait an hour to make sure Grigori can memorize his spells.
  6. We may have found a secret door in the side of the cave wall.
  7. Jed is going to the shift the wall to open the door.
  8. Javelins come flying into the room.
  9. Jonos, Bobrick, and Xal engage a scuffle. Jed and Jonos finish one off.
  10. Edmund will focus on staying out of trouble.
  11. The room contains horribly old, dry goods.
  12. The room seems very disused.
  13. We move into the corridor and hear the sound of fighting down the hall.
  14. Guttural shouts and snarls as well as hissing and clicking.
  15. Two Kuo To a fighting two bipedal reptiles, humanoid geckos….
  16. Kuo To a have their backs to us, let’s dispatch them first
  17. Renner “shark style” runs one through and disembowels.
  18. Jonos misses, Jed misses, his shield flies off, Grigori gives him the shield.
  19. Retaliation on Kuo To a from gecko man.
  20. Jed gets a critical hit for fifteen damage, decapitating the gecko
  21. Jonos slips on his shield and
  22. Bobrick slips also
  23. Jed fumbles also
  24. Grigori swings and misses, Jed misses, Trogolodyte misses
  25. Big conflict in left-hand door
  26. Room contains 5 casks
  27. We leave in different formation
  28. Reinforced door
  29. Explored the tunnel
  30. 20-foot square room
  31. Empty book shelves
  32. Fresh tracks here
  33. We charge in, Jed gets a critical on the leader
  34. Bobrick hit and slay Kuo To a
  35. Bobrick then gets hit. We did poorly on initiative
  36. Jonos hits one
  37. Jed slays Kuo To a chieftain shark style
  38. Jed gets hit and goes down
  39. Hell breaks loose
  40. Edmund casts sleep, 3 troglodytes go down
  41. Jonos runs over and takes chieftain bobrick
  42. Bobrick gets critical
  43. Edmund does magic missile on one Kuo To a
  44. Xal to kill the troglodytes that are sleeping
  45. Jonos gets a hit
  46. More crazy fighting and Jonos goes down
  47. Grigori finally rolls well and kills Kuo To a
  48. Grigorie really hits the last troglodyte but he’s still going… Bobrick hits
  49. Bobrick takes it out
  50. Carvings in the wall, defaced, alter defaced. Maybe an altar to Liamath. The sea mother on the alter there is a hidden panel
  51. Grigori pops the panel off.
  52. Kuo Toa have some shiny pieces of metal.
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Au pied de capon

Time lapse estimate: 2 days, or thereabouts (notes are very poor due to drunkenness)

This episode began amid rumours of Raggashi pirates. We weren’t 100% sure what to think about that, but one thing was for sure: Edmund was very, very drunk.

We spent some time in the Golden Capon trying to decide what to do. We had narrowly escaped with our lives after an exploration of the Capondercity that was futile and exhilarating in equal measure.

Edmund proposed we build an elevator cage we could use to descend, but this rapidly turned out to be a bad idea so instead we purchased 120 feet worth of ladders and u-bolts.

We descended into the pit and immediately encountered some reanimated Kuo Toa. They were easy to dispatch and we charged down the hallway.

We entered some vague cavern areas, probably too drunk to have noted down the entrances and exits clearly, and encountered some Lizard Men and some Muckdwellers.

We came upon a pile of rubble. Slightly later there were more Kuo Toa. Jonos appeared to have been badly injured and Bobrick was very upset at his condition.

Jed had been grasped by an invisible hand of some kind.

It was all very confusing.

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Oinkland
Session 4

Endless Recap

Edmund returned the library books. In the run up to this play session, he had experienced a premonition or frightening dream in which he became convinced of his own imminent demise. Not his own, exactly, but the death of his persona. Or, the death of the thing holding him together. He couldn’t tell. He sometimes felt as though there were someone standing over him, adding to and erasing from his memory, subjecting him to cruel truncations of time in which one day could burn itself out in a minute, or that he would be kept immobile while someone conferred with the gods.

Meanwhile, Grigori got someone to appraise the gems the party had found. The party seemed unclear on whether they had received a fair price, but immediately turned their attention to reentering the Capondercity.

As this was all happening, Jed hired a young boy to be his consort and torchbearer. The new party member and NPC, Xal, was apparently selected for his “litheness,” whatever that means.

It was clear to Edmund, who generally can be identified as the clear leader of the group, that it was worth trying to decode the contents of the scroll that had been discovered after defeating the evil monster. There were spells contained in the scroll. Exciting and dangerous magic.

Future City

After a day spent doing almost nothing, the group reentered the Capondercity and returned to the room in which they had eked out a narrow victory against a gang of murderous fish people. It was then that someone in the party, who suddenly felt himself very wise, remembered that the Kuo Toa are immune to sleep spells. This sparked intense discussion. Had the Kuo Toa been deserted by their monstrous, barely-sentient god? They didn’t know. But what was more interesting was that the bodies of the Kuo Toa the party had slain were missing. There were dragmarks leading off in one direction or another, the party weren’t sure.

Out of options, the party hastened to unlock the final door on this level. The tochbearer Xal used his thieves’ tools, which had been procured by Jed as a kind of gift or tribute (it wasn’t clear which) to unlock the door.

Disgusting Encounters

The party then had a disgusting encounter and in this scene Edmund was excellent also, using his “Affect Normal Fires” spell (from the scroll) to cause the party’s torch to flare and illuminate a sort of semi-sentient flesh creature made from limbs and bits of other semi-sentient trash, crudely animated and manipulated.

Jonos was bitten terribly in the ensuing combat, and then Jed severed a crude flesh limb in the second round. In the third round, Edmund cast a Magic Missile (either from memory or from a scroll) which caused the creature to collapse during the rest of the third round and then die at the end of the round.

The Office of the People

After slaying “flesh beast,” the adventurers discovered that the creature was in fact created to guard an office, accessible via trapdoor in the floor. Ultimately the locked door had proven a more challenging obstacle than the flesh creature and had caused the party to even leave the dungeon to purchase a thieves’ tools.

Inside the room, which was kind of an office, the party discovered various objects consistent with office work, such as a bloodstained library book which may have been used as reference material for the creation of the flesh creature. There was also some treasure concealed absurdly amongst other treasure.

Again out of options, and with only a cursory trajectory binding them together into a functional adventuring group, the party looked downwards, always downwards, looking ahead but downwards, pushing on to the spider cave even as exhaustion set in, and slaying another giant spider and another one after that. Someone was injured but probably said nothing about it. It didn’t matter. There were no more options, only to fight and perhaps die, or perhaps descend another level into the city, or to stay motionless, frozen with indecision, as still as a statue, completely stationary, without movement.

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Into the Capondercity
Session 3

1.5 in-game days.

  1. We interrogate the captive lizardman. The pitiful creature seems to be a scout or raider of some kind (poorly dressed, poorly armed) and is evidently quite afraid of the “Delve” or of the earthquake the previous day (it’s not clear exactly what the lizardman is responding to).
  2. We march the lizardman back up the road, untie him, and turn him loose.
  3. With the day drawing to a close, we’re reminded that a giant lizard is still out there somewhere and we’ve spent half a day dragging a lizardman around the countryside with nothing to show for it. Instead of pushing on into the swamp, we return to Akkash for wine and sleep.
  4. The next day, we decide that there must be more information about the Delve somewhere, and it occurs to us that one or more expedition folios may have been removed from the library before we could read them.
  5. We decide to descend below the library to look for more information. Initially, our progress is impeded by a locked door, but we find the key in the librarian’s quarters.
  6. Many of the major buildings in Akkash are connected to a subterranean network, some of which is man-made (aqueducts serving the noble houses, for example) and some of which is naturally-occurring (eons ago, Mt. Akkash, the mountain which gave its name to the city, was an active volcano that left caves and a water system behind as it cooled).
  7. This section appears man-made, although we run into the natural cave system in places where the wall has collapsed. Unfortunately, creatures from the cave system have likely begun to investigate the walled sections in search of food. We encounter and kill an enormous spider. The spider appears to have come from a cave system which we explore briefly, but decide against examining in greater detail.
  8. There’s a pit in one of the rooms, and we can hear voices coming from a lower level.
  9. After climbing over a collapsed wall to get around a section where the wall collapsed completely, we find an ornate locked door and cannot progress any further. There is a staircase, but we’re initially hesitant to explore any further since we’re not at 100%.
  10. Even though we’re pushing our luck, we descend cautiously and take a left.
  11. We push through a door and discover three Kuo-toa camped out inside. A battle ensues, and Edmund is able to use Sleep to render them unconscious before slitting their throats. Gills. Edmund is really doing very well in this session! He’s a natural leader and his magic helps the group a lot!
  12. We try the other room and find some crates. Unfortunately, our brief battle must have drawn attention from some Kuo-toa further along the corridor and we’re surprised. Jonos suffers a wound that is bad enough for us to nearly panic. Luckily, Jed, Grigori, and Bobric are able to cut up the fish men.
  13. Grigori is able to heal our wounded henchman, but we decide it’s best to hightail it out of the undercity.
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That's a Dangerous Place to Grow Your Bananas
Session 2

1.5 in-game days.

  1. Edmund spent the morning after the earthquake reading through the expedition reports he’d taken from the library. The information was vague and in some cases of dubious authorship. What a waste. He concluded that the vital information might be among the expedition reports he’d left for Grigori to pick over. Initially, Edmund planned to cast Unseen Servant to remove the volumes from Grigori’s possession, but later he decided a better idea would be to overcome his suspicion of tourists and approach Grigori about sharing whatever research they had gathered. The two set to work but found only more vague myths.
  2. Meanwhile, an Akkashi patrol was returning to the city, visibly shaken and carrying wounded men on stretchers.
  3. Since research is often very tiring and can make a man thirsty, Edmund and Grigori returned to the Capon for a drink and noticed the atmosphere of general alarm. Grigori was able to enlist his temple in providing for the wounded men.
  4. Back at the Capon, Grigori recognized Jed from the previous day and the party came together around the shared goal of determining exactly how the lizardman incursion was linked to the events of the previous day. Jed seemed motivated by a strong moral code, while Grigori seemed compelled as faith-based healer. Edmund, on the other hand, just couldn’t handle not knowing something important.
  5. The party spoke with two of the patrolmen—Jonos and Bobric—and they were convinced to act as guides (for a price).
  6. The next day the party set out along a main thoroughfare leading out of Akkash and into the outlying agricultural area.
  7. The road was well maintained and the party noted the plantations and farms that surround the city had not been attacked.
  8. Soon, however, a giant lizard (of some sort) was spotted and the group was forced to detour around through the swamp.
  9. As the party neared the site where the patrol had skirmished with lizardmen, Jonos and Bobric abruptly called the group to a halt. Two lizardmen rose out of the swamp and came forward.
  10. Edmund was quick to cast Sleep. The party argued over what to do and decided that it might be possible to seek more information. (Edmund and Grigori are both able to communicate with lizardmen to some degree.) The party decided that Jed would kill one of the lizardmen and the other would be tied up and brought back to the city. Edmund later confessed that he felt a little umcomfortable about killing a sleeping creature, but wasn’t really losing any sleep over it.
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A Shadow is Cast
Session 1

One in-game day.

The campaign begins in the city of Akkash, with the start of the Succession Festival and the introdution of our characters:

Grigori Oakenhand, a rural clergyman from the outlying town of Badun has just arrived to pay his villages’ respects to the new Emperor, being the only even remotely educated person of his small village. Seeking refuge from the crowds swarming the streets of Akkash, he manages to find his way to the temple of Liamath, he makes his way to The Golden Capon for relaxation and refreshment.

Edmund Cheddarmilk, a scholar, copyist, translator, scribe; accidental wizard. Native to Akkash, Edmund has spent the better part of his life in study. Irascible and unamused by the crowds of tourists and revelers swarming through the great city, he is a creature of habit – he lives for his books and study. No party can distract such a man from his beloved Library – or his local watering hole, The Golden Capon.

James Edward Renner, squire and son of a minor nobleman from Waymoor, in the neighboring Kingdom of Lindor. Arriving with the delegation sent from Lindor to honour the Akkash and witness the succession ceremony, James Edward (“Jed”) is a young man on the verge of knighthood. Preoccupied with the tales of great champions and heroes of the tournaments, Jed is largely free to amuse himself in the city over the course of the great festival. Tired and suffocatingly hot, he makes his first thirsty stop within the walls of Akkash at the finest (and most befitting his station) establishment in the city – The Golden Capon.

The scholar, the clergyman and the squire come together within the spacious and accommodating walls of the Capon – operated by the consummate purveyor Rixos Kaleun – through a mutual desire for refreshment, though their introductions are fleeting and incomplete.

Edmund reads a tome of architectural technique and methods, Jed drinks and sweats in equal measure at the bar while Grigori reposes in the adjacent gardens, feet half-sunk in the moss.

The land shakes. The shuddering noticed only by those in the Capon idly watching their cups. Within seconds no patron can ignore the ground beneath them as it rocks the city. Akkash is wrenched from its revels by the only earthquake in living memory. As the Capon is evacuated by a quick-thinking Jed; Edmund’s thoughts are focused only on his books. Grigori initially stayed in the gardens, already being outside – but he had second thoughts when visions of being crushed by the walls around him danced through his mind.

Far more abruptly than it began, the earthquake ceased. A stillness settled over the city, interrupted only by the barking of dogs. Edmund and Grigori both notice a red streak moving curiously slow across the sky – and then within moments begin to spot others joining the first, all in the same direction.

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